Profile PictureParzival

Mad hatter's hat.

€2
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The one and only Hatter that's mad enough!

In this digital good will contain all of the necessary files that were used in order to create this fabulous asset!

This hat is also extremely optimised! If you were to add it to your scene or avatar- you would barely bring

down the ranks!

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[632 tri]
[2k texture atlased for all parts of the model]

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What you will receive
You will get:
-blend file
-The original substance painter file
-FBX version of the model
-All the textures including the normals, height maps, metallic maps, roughness maps- everything that is exported from substance.

Although poiyomi is recommended for this asset, it rarely sees a decrease in quality with the standard unity shader! Hope this helps, and stay mad!



Conditions!
-There is no commercial license for this hat. If you wish to sell this, please contact my discord.
-If used in a video or any form of content- I would love to be credited.
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GUIDE

This guide is made with the knowledge you have already imported your avatar into your unity scene. And also have a shader in mind.

-Import the assets (to do this, drag the folder of all the things that are contained within the .zip into the unity asset folder. Which is just where all the other folders are)

- create a material (right click in a space- then press "create" and then material)

- click on the material, and then click on the shader options at the top and divert to your preferred shader. (If you have no custom shader, just press vrchat and you'll find toon)

- Drag the FBX (model) onto the scene.

- Put the material onto the model by dragging and dropping.

- Then, open up your avatar heirarchy (little arrow next to your avatar) till you find the desired bone. (Neck for collars, head for hats and such)

- Drag the fbx in the heiarchy into the desired bone.

- go into your scene, and adjust the item to fit your avatar.

Then, you're done!
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My discord: Parz#4489
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€2

Mad hatter's hat.

0 ratings
Add to cart